Depot
The courier begins here and must return after all three deliveries. It connects to Market and Copper Point. Coming home does not refill energy.
The dockmaster’s working chart
Inspect one direct crossing at a time. This chart explains route costs; it does not move the boat in your game.
Direct crossing
A fixed-cost route. You need at least 1 energy to sail.
Pick a dock to inspect its purpose and neighbours.
The courier begins here and must return after all three deliveries. It connects to Market and Copper Point. Coming home does not refill energy.

A chart is an agreement
Two nearby docks are not necessarily connected. For example, Depot and Reed Lantern have no direct crossing. Reach an intermediate dock first; each crossing uses its own watch.
Neither illustrations nor line lengths add routes. The seven connections in the rulebook are the complete network.
Return to the playable harbour ↗