Skip to the harbour

A worked route / spoilers ahead

A watch-by-watch
way home.

This route lights Copper, Bell and Reed before turning back through Market. One recharge is the difference between being stranded and finishing.

A richly textured wooden harbour board and miniature courier boat on a workshop table
Training ledger

Setup / before watch 1

The starting position

Ready at Depot.

Five energy in the boat. All three lamps are waiting. Read each action before revealing the next one.

Dock
Depot
Energy
5 / 5
Lit lamps
0 / 3
  1. Depot / start
  2. Watch 1 / not revealed
  3. Watch 2 / not revealed
  4. Watch 3 / not revealed
  5. Watch 4 / not revealed
  6. Watch 5 / not revealed
  7. Watch 6 / not revealed

Why this works

Five crossings.
Seven energy.
One recharge.

The route spends 2 + 1 + 2 + 1 + 1 = 7 energy. You start with 5 and recharge for 2 at Reed Lantern. Five sailing actions plus one recharge fit exactly into six watches.

This route does not use the tidal bridge. Try another route in the game and compare where its energy and watch budget go.

Try it with the boat ↗
Two otter couriers turn a workshop crank beside a copper lantern